☰ Page Menu

Live Sessions

  1. DMs post their upcoming sessions in looking-to-host . If you don't see a live session there that fits your schedule, you can ask if DMs are interested in hosting in the looking-for-game channel. When you post in LFG, you can say something about your character(s), what kind of game you’re looking for and what times you can play.
  2. Follow the directions in the LTH post carefully. Each DM may require different information to join. Send the DM a private message to ask questions or with the information requested in their post.
  3. Enjoy the session!
  4. After the session, the DM will post a session-log . You will need to update your character’s tracking sheet with your hours, items, and gold gained or lost in the session.

    If you have a disagreement with a DM, we encourage reaching out to them outside of the game to work things out. If there are still difficulties, or if this is not possible, please contact a staff member to help resolve the issue.
    Session Tracking Sheet Example

Text Roleplay

Characters begin in the main-street . You can enter the main street in any fashion that fits your character. You can enter any 'scene' currently in progress and interact with other player characters. From there, they may enter a DM’s world in live sessions or remain in the main street.

The Starry Shore is now that character’s home and a character that has the spell ‘Banishment’ cast on it will return to the main street. Each character may temporarily be in as many trp DM worlds as they want at once.

Every character in the Starry Shore has a mailbox in the mail-boxes channel. Characters may put excess belongings into their cubby. Characters cannot peer into or mess with any other character’s cubby. However, a character may leave an item for another character in that character’s cubby.

Any items shared between characters via their cubbies must be logged in character-trade-log after the item has been left. If leaving an item in another character’s cubby, ping that Character.

After that, characters can enter any other world. Check out the trp-world-directory to see a brief intro to each world written by the DM! Read pinned messages in the world's announcements channel for important information, including which room to enter the world.

Feedback

Players and DMs are welcome to provide anonymous feedback using the Member Feedback Form. This feedback may be complimentary, constructive criticism or complaints.

Please note we take complaints seriously. Members may request their feedback by asking a staff member.

Homebrew in the Starry Shore

Homebrew content is not allowed for official Starry Shore use. DMs may grant their players homebrew within their worlds. DM discretion applies, as always, to allowing homebrew from other DMs’ worlds into their sessions.

Character Progression Rules

📊 Character Leveling

Character levels are gained by playing in live or trp sessions. To advance a level, a character must be played in a number of hours equal to 3.5 times the current level. Hours needed to level are automatically calculated in the character tracking sheet supplied in the player folder.

For example: A level 3 character needs to be played for 10.5 hours before advancing to level 4. A level 4 character needs to be played for 14 hours before advancing to level 5, etc.

Update your character tracking sheet following every live session you play. In addition, a current copy of the character sheet must always be kept in the player folder. Log any levels gained in character-leveling-log using the pinned template.

Characters continue to level past level 20 using the hours-played formula. Though their level will not increase any further, they will gain additional rewards for each level:

  • 21, 22, 23: An Epic Boon each
  • The ability to earn an artifact rarity item for your character
  • A +2 increase to one ability score and its maximum

🛠️ Character Respec

Players can make changes to the class, subclass, ability scores, background, race, feats, etc. up to 2 times per 6-month period (the first from Jan 1st to June 30th, the second from July 1st to Dec 31st) on the server. A character’s personal history and personality are not regulated by the mechanics of D&D and therefore do not require an official respec to develop and evolve overtime.

Submit the log into the character-respec-log channel for approval. A reminder, you can play the respecced version of a character before it gets approved by staff.

You CAN change:
  • Character name
  • Character race and sub-race
  • Character class and subclass, including multiclass options
  • Feats
  • Ability Scores
  • Spells
  • Starting equipment packages
  • Background (personality, ideals, bonds, and flaws in addition to features, skill proficiencies, tool proficiencies, background equipment, and background gold)
  • Chosen Proficiencies (skills, tools, and languages)
  • Artifact properties
You CANNOT change:
  • Level / hours
  • Amount of gold (except for background gold)
  • Equipment (except for starting equipment packages)
  • Magic Items and Consumables that have been received in sessions
  • Boons
  • Downtime points
⚠️ Note: if your respec log got reject:

Corrections to respec logs must be posted within two weeks or they will count as a new respec.

You still can play the respecced version before it gets approved by a staff. But if its get rejected, you either post a correction within two weeks or go back to the old version and reply to the rejected post that's its canceled but NEVER delete the rejected/approved logs.

Character Death (and other persistent effects)

If your character dies in a permadeath session, the DM will log it in the death--log. They may specify that the character death is world-specific, but unless otherwise stated, your character is universally dead. In worlds where your character is dead, you may not play that character.

Aside from death, there are other persistent effects that may happen to your character. Limb loss, item loss, curses, ruidium corruption, and divine favor are some (but not all) of the things that might happen to a character and may be logged by a DM in persistent-effects-log.

What is Proxying?

Proxying has 2 mechanics:

  1. Hour Allocation: You can allocate session hours to a different character by indicating the desired character's name and level at the session's end.
  2. Level Adjustment: Temporarily adjust your character's level for a session.
    Players may only proxy up to a maximum of one tier above the highest level character they have attained.
    But can proxy down to any tier below your current one.
    P.S. Prestige characters count toward that (since they've already reached T4).
    It's recommended to use a duplicate character sheet labeled with the proxy level for clarity.

Methods of Proxying

  • The Fast Method: Directly level up your character and update your sheet with Avrae. This method carries the risk of forgetting to revert changes post-session.
  • The Safe Method: Create a new character sheet with the proxy level and import it to Avrae, minimizing the risk of accidental non-reversion.

Magic Items and Proxying

Acquiring magic items while proxying depends on the Dungeon Master (DM). Always confirm with your DM about any specific rules for proxying. Remember to remove any proxy-specific items after the session, as they do not carry over.

Party Gold and Proxy Levels

Party Gold earnings are based on the actual level of the character receiving the session hours, not the proxy level.

Proxying Down

With DM approval, you can proxy down to participate in lower-level sessions. Ensure you remove any high-tier items that become ineligible.